Boys Lacrosse Stat Definitions

General

General
HeaderNameDescription
GPGames PlayedHow many games the player has participated in, during that particular season.
Field Stats
HeaderNameDescription
GGoalA shot on goal that crosses the goal line.
G/GGoals Per GameThis is the average number of goals scored per game during the season. You take the total goals scored and divide it by the number of games played. Doing this will give you the goals per game.
AAssistAn assist is an intentional pass giving a teammate a positional advantage which contributes directly to a goal. Any one direct pass by a player to a teammate who then scores a goal without having to dodge or evade an opponent, other than the goal keeper who is in the crease, is recorded as an assist. There can be only one assist on any goal scored. (A pass to the shooter, a pass that sets up a goal, a play that helps a teammate in gaining a goal).
A/GAssists Per GameThis is the average number of assists per game during the season. You take the total number of assists during the season to date and divide it by the number of games played. Doing this will give you the assists per game.
PtsPointsA unit of scoring or counting. The total running tally of goals and assists throughout the season.
P/GPoints Per GameThis is the average number of points scored per game during the season. You take the total points scored and divide it by the number of games played. Doing this will give you the points per game.
GBGround BallAny ball not in the possession of one team that comes into the possession of the other team in live-ball play can be a ground ball. This may occur on an intercepted pass (the ball does not have to hit the ground) or from a ball checked loose onto the ground. Further, the ball must be obtained under pressure (another opposing player must be within 5 yards of the loose ball). When such a ground ball is obtained, the player gaining the ground ball must be able to perform immediately the normal functions of possession (shoot, pass, and cradle). Should any of these conditions not be met, a ground ball may not be awarded. A player cannot drop the ball of his own volition, pick it up again, and be credited with a ground ball. Ground balls should be awarded as part of the face off play; however, a ground ball is not always awarded when an official signals possession on a face off play, since the official's definition of possession does not rise to the standard of that of a ground ball.
GB/GGround Balls Per GameThis is the average number of ground balls per game during the season. You take the total ground balls and divide it by the number of games played. Doing this will give you the ground balls per game.
FWFace Offs WonWhen your team gains possession from the face off, then the player that took part in the face off gets credited for a "Win."
FAFace Off AttemptsThe amount of times a player uses the technique of facing off to put the ball in play at the start of each quarter, or after a goal is scored. The players squat down and the ball is placed between their crosses. One attempt equals one face off.
FO%Face Off PercentageTake the number of face offs won and divide that by the total number of face off attempts. Doing this will give you a percentage that in turn stands for the face off percentage.
SOGShots on GoalIs the total number of shots, which by definition is where the ball makes contact with the goal keeper while he is in his crease area, the goalposts or crossbar or crosses the goal line. The shot must originate from the front or side of the goal. When a shot hits a part of the goal post, does not go in and the ball continues in play, a shot on goal is awarded and a save is credited.
SHT%Shooting PercentageThe number of goals(G) divided by shots on goal(SOG).
INTInterceptionsThe total amount of passes that are caught by the opposing team when intended to for a teammate. One receives credit for an interception when they cut off a pass intended for a opposition player, and in turn gains possession for his team.
TATakeawaysA defenseman takes the ball from a driving ball carrier.
UEUnforced ErrorsA mistake made by the player, and not due to the opponent's skill or effort. When this mistake is made, the player that made such a mistake gets credited for an unforced error.
OFFOffsidesA team is considered offside when: a) It has fewer than three players in its attack half of the field (between the center line and the end line). b) It has fewer than four players in its defensive half of the field (between the center line and end line).
FFoulsFouls are awarded by the referee for rule infractions. Players can be awarded penalties of two types by the referee for rule infractions. Personal fouls always result in the player serving time in the penalty box. Technical fouls are less severe and result in 30 seconds being served if the opposing team was in possession of the ball.
PPenaltiesLosses of advantage imposed on a team or competitor for infraction of a rule.
PMPenalty MinutesThe number of minutes a player must sit out as a result of a penalty.
PSPenalty SecondsThe number of seconds a player must sit out as a result of a penalty.
Keeper Stats
HeaderNameDescription
MinGoalkeeper MinutesNumber of minutes the goal keeper plays. Generally, this number is rounded to the nearest whole minute. High school regulation time is 24 minutes per half
GAGoals AllowedNumber of goals scored against the team while the goal keeper is playing in the goal.
SVGoals SavedA save is awarded to a goal keeper only if a shot otherwise would have gone into the goal- regardless of whether the ball is caught or deflected. A save is NOT awarded for intercepting a crossed ball. Saves made by a defensive player other than the goal keeper are "Team Saves" and are not currently tracked by MaxPreps.
SOGShots on GoalThe total number of shots taken on a goal keeper, which by definition is where the ball makes contact with the goal keeper while he is in his crease area, the goalposts or crossbar or crosses the goal line. The shot must originate from the front or side of the goal. When a shot hits a part of the goal post, does not go in and the ball continues in play, a shot on goal is awarded and a save is credited.
SOShut OutA goal keeper receives credit for a shut out only by playing the entire contest and not allowing any goals. If both opposing goal keepers play the entire game to a final score of 0-0, both goal keepers should be credited with a shut out.
WWinA victory that is credited to the goal keeper. If the final score is 3-1 then the team with 3 is the winning team and the victory goes in the win column of the goal keeper.
LLossA defeat that is credited to the goal keeper. If the final score is 3-1 then the team with 1 is the losing team and the defeat goes in the loss column of the goal keeper.
TTieThis just so happens to be the occurrence of equality in opponents score during a contest. Example: Final score is 2-2, meaning the game ended as a tie and the goal keeper would get credited for such.
GAAGoals Against AverageGoals allowed divided minutes played during a 48 minute game.
SV%Save PercentageTake the total number of saves divided by shots on goal and you have the save percentage.
SHShootoutA means of resolving a tie after overtime, in which five players from each side alternately take individual shots on a goal defended by a goalie.